![]() The slashing is fairly traditional, as you jump across chasms and strike blows at incoming monsters, but ActRaiser 2's dive move is a neat addition. After moving your floating fortress over an available stage, such as the Death Fields, the camera swirls in low and you start a left-to-right battle against a host of colorful monsters like imps, dark knights, and worms. And that made up a little for the missing civilization building, because it really added new weight to the platforming action. But in later sessions, and especially this week, I could really see the divine inspiration for the game. Certainly, some of this was lost on me when I first played the game in 1993. ActRaiser 2 deals in things like the seven deadly sins, frozen lakes in Hell, and the Tower of Babel. And the apocryphal stuff doesn't stop there. The Master casts out this vile angel (which is pretty much the arc of Milton's Paradise Lost), but he is brought back to life. In ActRaiser 2, we see that Tanzra was leading a rebellion in heaven. Since intendo of America had very strict rules about the inclusion of overtly religious elements, Enix had to trade in references to God and the devil for names like The Master and Tanzra. ActRaiser 2 traffics in the same religious overtones as the first game. ![]() While you will undoubtedly enjoy every minute of ActRaiser 2's platforming action, it's hard to roll back half of the gameplay and still be satisfied. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |